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I’ve created here what was initially a completely empty document, white background etcetera, and I’ve pasted onto it a layer with the flowers and a little bit of green from an iris.
![blend in photoshop cc blend in photoshop cc](https://i.ytimg.com/vi/-rHjCWFSh7g/maxresdefault.jpg)
And what we’re going to look at is blending or the use of blending modes. In this section, we’re going to look at another very important topic and I’m going to relate this directly to the use of layers, although it actually occurs in a number of different situations in PSE, not just in working with layers. Hello again and welcome back to our course on PSE 15. Like what you see? Get our complete Adobe Photoshop Elements 15 video training course. Power Pivot, Power Query and DAX in Excel.Your wall is quite near of straight on the face, so omitting the perspective probably doesn't cause much harm. Perspective: You must start by applying perspective transformation to the rasterized text and add the rest of the effects later. The illusion of extra thickness can be got by inserting layer style Bevel&Emboss to the rasterized text layer:Įxperiment with the settings. Embossing presented above creates a little of it, but the bottom horizontal edges collect easily more paint. One optional trick is left: The paint has often some apparent thickness. You can reduce the effect by reducing the opacity of the embossed concrete. Let the light point downwards to get mostly dimplesĮmboss leaves the result averagely to 50% grey, so it can well have blending mode Hard Light to transfer the apparent bumps and dimples to the underlying image: Apply Filter > Stylize > Emboss to get apparent bumps and ditches. Copy a piece of the concrete texture with that selection and paste it to a new top layer. Make a selection by Ctrl+clicking the Rasterized Text image icon in the layers panel. The text needs some shading to look lying on the rough concrete. The colored text has blending mode = normal, so the concrete texture cannot be seen through in this phase. In the next image it's used as a displacement map for layer Rasterized Text: The wall copy layer (darkened with curves) was saved separately. Then the displacement map doesn't move the whole text, it stays averagely in the original place. It's useful to make a version which has average brightness = about 50%. One method to distort the edges is to use the concrete texture as a displacement map. Unfortunately it looks inserted, because nobody can paint so perfect clean edges on concrete and all surface bumps and dimples should be more visible in the paint. If the new layer has a blending mode other than Normal it can have to some degree the same brightness variations as the surface:
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For that reason keep the original text just in case you make an error. Fill the selection with the wanted color in a new layer: You can start by inserting an ordinary text object:ĭo not rasterize it, make with it a selection by clicking the text icon in the layers panel and holding the Ctrl key at the same time. The text must have same perspective as the wall. Both of them are possible simultaneously.
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It either must have some apparent thickness or it should follow the bumps and dimples of the concrete. The paint layer must also have some apparent depth. Perfect clean edges should be distorted to match the apparent roughness of the wall material. More plausible result can be got with 3 additional tricks: This was not asked, but inserting a blending mode to the colored text will not make it look like it's painted on the wall.